George Voicke - Producer

About Me

I am a Producer with over 5 years of experience within the Games Industry. I have worked on various projects, spanning multiple platforms, including console and mobile.

I can work well under pressure, whilst meeting tight deadlines and I can meet milestones without compromising a product’s quality.

I have extensive knowledge of the game development pipeline, including prototyping, testing, certification, compliance and QA.

Please don’t hesitate to contact me if you want to discuss a potential project, or simply just want to chat about anything game or tech-related. 

Released Titles

Platform Experience



Warp Digital

April 2023 – Present

Lawn Mowing Simulator – Switch
Choo-Choo Charles – XB1 / Xbox Series / PS4 / PS5 / Switch

Associate Producer

Warp Digital

Aug 2018 – April 2023

Homestead Arcana – Xbox Series / Windows Store / Steam / Epic Games

– Those Who Remain – Google Stadia

Autonauts – XB1 / Xbox Series / PS4 / PS5 / Switch 

Dr Who: The Edge of Time VR – Oculus Quest

Close to the Sun – XB1 / PS4 / Switch

The Bradwell Conspiracy – XB1 / PS4 / Switch / iOS / tvOS / Mac

Return of the Obra Dinn – XB1 / PS4 / Switch

Blasphemous – XB1 / PS4 / Switch

For The King – XB1 / PS4 / Switch

GRIP Combat Racing – XB1 / PS4 / Switch

Pumped BMX Pro – XB1 / Switch / Steam / PC

Studio Producer

BeefJack Studio

October 2017 – June 2018

Managing Projects – Relayed information between clients and the team to ensure the project was on track and milestones were met. Spoke with potential clients offering alternatives to reduce game scope and to fit within the teams limitations and budget.

Planning – Coordinating with the CEO, clients and the development team whilst supervising the development cycle from concept stage to completion of the project.

Team Management – Used Slack and Email to communicate with the team to ensure that everyone knew their tasks and that the team and clients were kept up to date.

QA – Tested in-house projects as well as client work for the Marketing team giving feedback where needed.

Freelance 3D Artist & Animator

The Paul Mellon Centre

March 2017 – June 2017

Accuracy – Used artist depictions and blueprints to create the environment to scale and used the original painting texture for accuracy.

Animation & Modelling – Used AutoDesk Maya to create the 3D environment and animation walk-through. Received a script from the client so I could create the animation in time with the client’s presentation.

Time & Budget Estimate – Discussed with the client what they wanted and their budget. Then discussed what I could deliver in the time needed.

Freelance 3D Artist & Unity Developer

UCL Knowledge Lab

Jan 2017 – April 2017​

3D Asset Creation – Created assets based on the client and project needs, using reference images as inspiration.

3D Asset Edits – All models needed to be low poly but high quality so old assets were re-skinned based on the model’s topology and materials used.

Unity Development – Created and attached scripts to 3D models in the game engine to make them interactive and accessible via the game inventory system

Contact Me

[email protected]