I am a Game Producer with over 5 years of experience within the Games Industry. I have worked on various projects, spanning multiple platforms, including console and mobile.
I can work well under pressure, whilst meeting tight deadlines and I can meet milestones without compromising a product’s quality.
I have extensive knowledge of the game development pipeline, including prototyping, testing, certification and QA.
Please don’t hesitate to contact me if you want to discuss a potential project, or simply just want to chat about anything game or tech-related.
Warp Digital Entertainment
Aug 2018 – Present
Realised Titles include :
– Autonauts – XB1 / XBSS / XBSX / PS4 / PS5 / Switch
– Dr Who: The Edge of Time VR – Oculus Quest
– Close to the Sun – XB1 / PS4 / Switch
– The Bradwell Conspiracy – XB1 / PS4 / Switch / iOS / tvOS / Mac
– Return of the Obra Dinn – XB1 / PS4 / Switch
– Blasphemous – XB1 / PS4 / Switch
– For The King – XB1 / PS4 / Switch
– GRIP Combat Racing – XB1 / PS4 / Switch
– Pumped BMX Pro – XB1 / Switch / Steam / PC
October 2017 – June 2018
Managing Projects – Relayed information between clients and the team to ensure the project was on track and milestones were met. Spoke with potential clients offering alternatives to reduce game scope and to fit within the teams limitations and budget.
Planning – Coordinating with the CEO, clients and the development team whilst supervising the development cycle from concept stage to completion of the project.
Team Management – Used Slack and Email to communicate with the team to ensure that everyone knew their tasks and that the team and clients were kept up to date.
QA – Tested in-house projects as well as client work for the Marketing team giving feedback where needed.
Freelance 3D Artist & Animator
The Paul Mellon Centre
March 2017 – June 2017
Accuracy – Used artist depictions and blueprints to create the environment to scale and used the original painting texture for accuracy.
Animation & Modelling – Used AutoDesk Maya to create the 3D environment and animation walk-through. Received a script from the client so I could create the animation in time with the client’s presentation.
Time & Budget Estimate – Discussed with the client what they wanted and their budget. Then discussed what I could deliver in the time needed.
Freelance 3D Artist & Unity Developer
UCL Knowledge Lab
Jan 2017 – April 2017
3D Asset Creation – Created assets based on the client and project needs, using reference images as inspiration.
3D Asset Edits – All models needed to be low poly but high quality so old assets were re-skinned based on the model’s topology and materials used.
Unity Development – Created and attached scripts to 3D models in the game engine to make them interactive and accessible via the game inventory system