With almost a decade of experience, I’m a Producer who has successfully delivered a variety of projects across multiple platforms, including console and mobile.
As a highly organized and efficient individual, I excel at managing workloads and consistently meeting tight deadlines. I’m adept at performing under pressure while maintaining the highest standards of quality.
I have extensive knowledge of the game development pipeline, including prototyping, testing, certification, compliance, and QA.
I’m always on the lookout for innovative and engaging projects! If you’re interested in a collaborating, please feel free to reach out. I’m also genuinely happy to connect and talk about all things games and tech.
Producer
Warp Digital
April 2023 – Present
– Completely Stretchy – Steam
– Lawn Mowing Simulator – Switch
– Choo-Choo Charles – XB1 / Xbox Series / PS4 / PS5 / Switch
Associate Producer
Warp Digital
Aug 2018 – April 2023
– Homestead Arcana – Xbox Series / Windows Store / Steam / Epic Games
– Those Who Remain – Google Stadia
– Autonauts – XB1 / Xbox Series / PS4 / PS5 / Switch
– Dr Who: The Edge of Time VR – Oculus Quest
– Close to the Sun – XB1 / PS4 / Switch
– The Bradwell Conspiracy – XB1 / PS4 / Switch / iOS / tvOS / Mac
– Return of the Obra Dinn – XB1 / PS4 / Switch
– Blasphemous – XB1 / PS4 / Switch
– For The King – XB1 / PS4 / Switch
– GRIP Combat Racing – XB1 / PS4 / Switch
– Pumped BMX Pro – XB1 / Switch / Steam / PC
Studio Producer
BeefJack Studio
October 2017 – June 2018
Managing Projects – Relayed information between clients and the team to ensure the project was on track and milestones were met. Spoke with potential clients offering alternatives to reduce game scope and to fit within the teams limitations and budget.
Planning – Coordinating with the CEO, clients and the development team whilst supervising the development cycle from concept stage to completion of the project.
Team Management – Used Slack and Email to communicate with the team to ensure that everyone knew their tasks and that the team and clients were kept up to date.
QA – Tested in-house projects as well as client work for the Marketing team giving feedback where needed.
Freelance 3D Artist & Animator
The Paul Mellon Centre
March 2017 – June 2017
Accuracy – Used artist depictions and blueprints to create the environment to scale and used the original painting texture for accuracy.
Animation & Modelling – Used AutoDesk Maya to create the 3D environment and animation walk-through. Received a script from the client so I could create the animation in time with the client’s presentation.
Time & Budget Estimate – Discussed with the client what they wanted and their budget. Then discussed what I could deliver in the time needed.
Freelance 3D Artist & Unity Developer
UCL Knowledge Lab
Jan 2017 – April 2017
3D Asset Creation – Created assets based on the client and project needs, using reference images as inspiration.
3D Asset Edits – All models needed to be low poly but high quality so old assets were re-skinned based on the model’s topology and materials used.
Unity Development – Created and attached scripts to 3D models in the game engine to make them interactive and accessible via the game inventory system